C# Scripting in Unity

C# is the primary programming language used in Unity, enabling developers to define how game objects behave. With C#, you can build everything from player movement and AI to menus and score tracking.

Why C# for Unity?

  • Modern, object-oriented, and easy to learn.
  • Rich library support and IDE integration (Visual Studio).
  • Performs well in real-time applications like games.

Basic C# concepts in Unity:

  • Classes: Scripts are written as C# classes that inherit from MonoBehaviour.
  • Methods:
    • Start(): Called once when the object is enabled.
    • Update(): Called every frame (ideal for movement, input).
  • Variables: Public variables are exposed in the Unity Inspector.
  • Events and Coroutines: Control timed behavior and animations.

Example:

csharpКопироватьРедактироватьpublic class PlayerMovement : MonoBehaviour
{
    public float speed = 5f;

    void Update()
    {
        float move = Input.GetAxis("Horizontal");
        transform.Translate(move * speed * Time.deltaTime, 0, 0);
    }
}

C# scripting is essential for making interactive, dynamic games. Even non-programmers can pick up the basics with practice and tutorials. Unity’s C# API is well-documented, making development accessible and scalable.