C# is the primary programming language used in Unity, enabling developers to define how game objects behave. With C#, you can build everything from player movement and AI to menus and score tracking.
Why C# for Unity?
- Modern, object-oriented, and easy to learn.
- Rich library support and IDE integration (Visual Studio).
- Performs well in real-time applications like games.
Basic C# concepts in Unity:
- Classes: Scripts are written as C# classes that inherit from
MonoBehaviour
. - Methods:
Start()
: Called once when the object is enabled.Update()
: Called every frame (ideal for movement, input).
- Variables: Public variables are exposed in the Unity Inspector.
- Events and Coroutines: Control timed behavior and animations.
Example:
csharpКопироватьРедактироватьpublic class PlayerMovement : MonoBehaviour
{
public float speed = 5f;
void Update()
{
float move = Input.GetAxis("Horizontal");
transform.Translate(move * speed * Time.deltaTime, 0, 0);
}
}
C# scripting is essential for making interactive, dynamic games. Even non-programmers can pick up the basics with practice and tutorials. Unity’s C# API is well-documented, making development accessible and scalable.